Evony Transport Calculator
Plan resource hauling with precision. Estimate capacity per march, total waves required, sustained throughput, and delivery time using your troop load, march slots, and travel speed bonuses.
Enter the total amount you want delivered.
Use the troop load value you expect after buffs.
How many troops are marching each trip.
Active march slots used for transport.
Travel time before speed buffs.
Example: 25 means travel time is divided by 1.25.
Cumulative delivery by wave
How an Evony transport calculator helps you move resources smarter
An Evony transport calculator is one of the simplest tools that can create a major strategic edge. In alliance support, city growth, event preparation, and server war logistics, players constantly move food, wood, stone, ore, and gold across their network. The problem is that many players estimate capacity by feel instead of by numbers. That usually causes three issues: under-filling marches, overcommitting time, or assuming a resource transfer can be completed in one wave when it actually needs multiple cycles.
This calculator solves that by taking the most practical transport inputs and turning them into a clear action plan. Instead of guessing, you can answer questions like: how much can one march really carry, how many simultaneous marches should I use, how many total waves will be required, and how long until the full shipment is delivered? If you are feeding a rally teammate, moving resources between farm accounts, or timing a keep upgrade, those answers matter immediately.
The logic behind transport planning in Evony is not complicated, but the impact is huge. A small improvement in load or travel time compounds over every wave. That is why experienced players treat transport as a throughput problem. Capacity determines how much can move per cycle, while travel time determines how quickly the next cycle can begin. This is also how real logistics professionals evaluate freight systems. For broader transportation context, the U.S. Bureau of Transportation Statistics and the Federal Highway Administration Freight Analysis Framework both emphasize that efficient transport depends on capacity, routing, and cycle time. If you enjoy the math side of optimization, MIT OpenCourseWare is also a useful academic resource for supply chain and systems thinking.
The core formula behind this calculator
This page uses a straightforward set of formulas designed for practical in-game planning:
- Capacity per march = load per troop × troops per march
- Total wave capacity = capacity per march × simultaneous marches
- Adjusted one-way travel time = base travel time ÷ (1 + speed bonus/100)
- Waves required = total resources ÷ total wave capacity, rounded up
- Delivery completion time = one-way time for first wave + round-trip recycling time for every additional wave
This approach is practical because it maps directly to how players actually move resources. A wave is one batch of simultaneous dispatches. If you have four marches available, then one wave means four transports sent out at once. If those four marches cannot carry the entire amount, they return and repeat. The calculator also estimates sustained throughput, which is the amount you can move per hour once you settle into a repeating transport cycle.
What each input means and how to estimate it correctly
Total resources to transport
This is the full amount you want delivered to the destination. You can use the tool for a single resource type like ore or gold, or for a mixed planning scenario where you simply want to estimate total carrying workload. If you are moving multiple resources separately, run the calculator once for each one. That gives you cleaner timing and avoids confusion about partial loads.
Load per troop
This is the single most important accuracy input. Troop load can be affected by troop type, research, buffs, and march composition. If you know your exact effective load value for the transport march you use most often, enter that number directly. If you are testing a new setup, run a smaller resource pickup in game first, note the actual carried amount, and divide by troop count. That field-tested number is usually the best basis for future planning.
Troops per march
Use the number of troops you will actually send on each transport. In many accounts, the theoretical march size is not the same as the practical transport size because players reserve some troops for rallies, monsters, gathering, or defense. A realistic calculator is always better than a perfect but unusable one.
Simultaneous marches
If you have multiple march slots, you can move resources in parallel. This dramatically changes results. Two marches might be enough for a quick support transfer, but large farm-to-main account shipments become much faster once you push four, five, or six marches at the same time.
Base one-way travel time and speed bonus
Travel time matters because transport is cyclical. A longer path does not just delay the first arrival. It also slows every return trip and every repeated wave. If you can reduce one-way travel from 12 minutes to 8 minutes, the total completion time for a big shipment can fall sharply. That is why route selection, speed buffs, and city positioning all matter.
Comparison table: how march count changes a 120,000,000 resource shipment
The table below uses a fixed example so you can see the impact of parallel capacity. Assumptions: load per troop = 120, troops per march = 25,000, base one-way travel time = 12 minutes, speed bonus = 0%.
| Simultaneous marches | Capacity per wave | Waves required | Estimated finish time | Strategic takeaway |
|---|---|---|---|---|
| 2 | 6,000,000 | 20 | 468 minutes, about 7.8 hours | Usable for casual support, but inefficient for large account logistics. |
| 4 | 12,000,000 | 10 | 228 minutes, about 3.8 hours | A strong balance between practicality and speed for most mid to advanced accounts. |
| 6 | 18,000,000 | 7 | 156 minutes, about 2.6 hours | Best for heavy transfer windows, event preparation, or alliance resource feeding. |
The lesson is clear: increasing simultaneous marches reduces the number of required cycles, and fewer cycles usually means a much shorter finish time. Even if the first arrivals happen at the same moment, the final completion time drops because the transport network recycles less often.
Comparison table: how speed buffs improve the same shipment
Now keep the shipment at 120,000,000 resources with four marches, 25,000 troops per march, and 120 load per troop. Only the speed bonus changes.
| Speed bonus | Adjusted one-way travel time | Waves required | Estimated finish time | Throughput impact |
|---|---|---|---|---|
| 0% | 12.0 minutes | 10 | 228.0 minutes | Baseline cycle rate |
| 25% | 9.6 minutes | 10 | 182.4 minutes | Noticeably faster recycling |
| 50% | 8.0 minutes | 10 | 152.0 minutes | Strong gain for medium routes |
| 100% | 6.0 minutes | 10 | 114.0 minutes | Excellent for repeated shuttle transport |
Speed buffs do not change how much one wave can carry, but they greatly improve time to completion and resources moved per hour. That makes them particularly valuable during temporary windows such as event scoring, battlefield preparation, or urgent reinforcements.
Best practices for using an Evony transport calculator
- Measure your real transport march. Do not assume your PvP march or monster march load is the same as your logistics march.
- Separate large mixed transfers into planned batches. If a keep upgrade requires specific materials, prioritize those first so the critical threshold is reached sooner.
- Use all available parallelism when timing matters. More simultaneous marches often beats a slightly larger single march.
- Shorten routes when possible. A nearby farm or alliance city can outperform a distant resource pile simply because recycling time is lower.
- Calculate before consuming buffs. This helps you decide whether a speed item or march expansion is worth using.
Common mistakes players make
- Ignoring return time: many players only estimate the first arrival. For large transfers, the return cycle is where most of the total time lives.
- Overestimating load: if your troop composition changes, your effective carrying capacity may drop.
- Using too few troops per march: half-filled marches waste both time and slots.
- Forgetting opportunity cost: a transport plan that ties up every march for hours may hurt gathering, rallies, or PvP readiness.
- Not modeling the final partial wave: the last cycle is often smaller than the rest, and a calculator helps you spot that immediately.
When to prioritize capacity versus speed
If you are moving a massive amount of resources and the route is moderate, capacity improvements are usually stronger. More troops, better load, and more march slots cut the number of waves directly. If the route is long, however, speed starts to matter more because each extra minute is paid repeatedly over the entire cycle. Advanced players often improve both at once: they build a dedicated logistics march with high load and then shorten cycle time through speed buffs or better positioning.
Capacity-first scenarios
- Farm account draining into a main city
- Alliance support where a huge amount is needed
- Pre-event staging and stockpiling
Speed-first scenarios
- Urgent help during battlefield or server war prep
- Time-sensitive upgrade windows
- Long-distance city-to-city transfers
How to read the chart on this page
The chart plots cumulative resources delivered after each wave. That visual makes it easier to see whether your plan is front-loaded or heavily dependent on later cycles. A flatter curve usually signals lower total wave capacity, while a steeper curve means the shipment finishes quickly. This is useful when comparing two transport setups that may look similar on paper but behave differently over time.
Final strategy advice
The best Evony transport calculator is not just a number tool. It is a decision tool. Before you move resources, ask three questions: what is the exact amount needed, what is my true capacity per wave, and how quickly can I recycle that wave? Once you answer those, transport becomes predictable. Predictable transport means better event timing, cleaner upgrade planning, and less wasted march time.
If you run a farm network, use this calculator before every major transfer. If you are in an active alliance, use it when coordinating support to avoid under-delivery. If you are upgrading aggressively, use it to determine whether you should add more marches, increase troop load, or simply cut travel time. Small optimizations stack up quickly, and in a game built on progression speed, those gains matter.